[Dear Game Developers]Finding the Balance: Text Design in Games

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Attention Game Developers:

Before we dive into the main topic, a quick note:

If you’re creating games that don’t rely heavily on text, please feel free to ignore the following advice. For your visually-driven games, don’t hesitate to use stylish fonts and fancy designs as much as you like. Let your creativity flourish!

Now, for those developing text-heavy games, let’s discuss some important considerations…

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Solid Text Backgrounds Matter

Stop using transparent or semi-transparent backgrounds for text. While it might look aesthetically pleasing, it seriously hampers our ability to use image recognition tools for translation. Solid, opaque backgrounds make it much easier for us to capture and translate text accurately.

Fancy Fonts Are Fun, But…

We get it – unique fonts can add character to your game. However, overly stylized or decorative fonts are a nightmare for OCR (Optical Character Recognition) software. Stick to clear, legible fonts that are easily recognizable by both humans and machines.

Think Global

Remember, there are players worldwide who love your games so much that they’re willing to go the extra mile to translate them. By making your text more accessible, you’re opening doors to a broader, international audience.

Balancing Act

We’re not asking you to compromise on style completely. Just find a middle ground where your text is both visually appealing and functionally translatable.

It’s a Win-Win

By making these small changes, you’re not just helping fan translators – you’re potentially increasing your game’s reach and accessibility for players around the globe.

Remember, your creativity has no borders – let’s make sure your games don’t either!

Sincerely,
Your Global Gaming Community

I received assistance from a chat AI in crafting the English version of my article about game text design.

送信中です

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